I wonder if the games require WGF 2.0 to run optimally, or would 1.0 suffice?
Also, with WGF (DirectX) powering WPF, does that mean from now on we can expect *smooth* transitions between a full-screen game (Halo, Doom, Sims, etc) and the Aero UI? You know today it's kinda ugly how it lags and you see a *title bar* of the game minimizing and then back to the desktop?
With WPF allowing 3 high-definition widescreen Star Wars movies flipping around the desktop (with the proper video card), will it allow 3 Doom III sessions scaled-down to window sizes and flip them around in Windows Flip 3D?
Thanks.

WGF 1.0 or 2.0?
GDI+ games are still compatible with Vista since there is a GDI+ layer for compatible in the OS. -- -- Andre Windows Connect | http://www.windowsconnected.com Extended64 | http://www.extended64.com Blog | http://www.extended64.com/blogs/andre http://spaces.msn.com/members/adacosta FAQ for MS AntiSpy http://www.geocities.com/marfer_mvp/FAQ_MSantispy.htm <Nicholas> wrote in message
I wonder if the games require WGF 2.0 to run optimally, or would 1.0 suffice?
Also, with WGF (DirectX) powering WPF, does that mean from now on we can expect *smooth* transitions between a full-screen game (Halo, Doom, Sims, etc) and the Aero UI? You know today it's kinda ugly how it lags and you see a *title bar* of the game minimizing and then back to the desktop?
With WPF allowing 3 high-definition widescreen Star Wars movies flipping around the desktop (with the proper video card), will it allow 3 Doom III sessions scaled-down to window sizes and flip them around in Windows Flip 3D?
Thanks.
For switching into and out of fullscreen games a view more like OSXs fast user switching would be better. Just rotate the game off to one side and the desktop swaps in to replace it.
Its unlikely to happen since fullscreen games will probably force the DWM to be deactivated, but it would be very cool to have it work that way.
<Nicholas> wrote in message
I wonder if the games require WGF 2.0 to run optimally, or would 1.0 suffice?
Also, with WGF (DirectX) powering WPF, does that mean from now on we can expect *smooth* transitions between a full-screen game (Halo, Doom, Sims, etc) and the Aero UI? You know today it's kinda ugly how it lags and you see a *title bar* of the game minimizing and then back to the desktop?
With WPF allowing 3 high-definition widescreen Star Wars movies flipping around the desktop (with the proper video card), will it allow 3 Doom III sessions scaled-down to window sizes and flip them around in Windows Flip 3D?
Thanks.
Interesting... but if that's the case then the game should load with the desktop spinning too so as not to confuse the user.
In terms of DWM, I don't think it's totally impossible. With WGF powering the Aero Glass UI, it might be possible to render the game without starting a new overlay, which should provide a better look when switching windows, and maybe even Flip 3D!
"EddWo" wrote in message
For switching into and out of fullscreen games a view more like OSXs fast user switching would be better. Just rotate the game off to one side and the desktop swaps in to replace it.
Its unlikely to happen since fullscreen games will probably force the DWM to be deactivated, but it would be very cool to have it work that way.
Nicholas> wrote in message I wonder if the games require WGF 2.0 to run optimally, or would 1.0 suffice?
Also, with WGF (DirectX) powering WPF, does that mean from now on we can expect *smooth* transitions between a full-screen game (Halo, Doom, Sims, etc) and the Aero UI? You know today it's kinda ugly how it lags and you see a *title bar* of the game minimizing and then back to the desktop?
With WPF allowing 3 high-definition widescreen Star Wars movies flipping around the desktop (with the proper video card), will it allow 3 Doom III sessions scaled-down to window sizes and flip them around in Windows Flip 3D?
Thanks.
Just a little info... The name WGF has been dropped October 2005. Its DirectX now (still). <Nicholas> schrieb im Newsbeitrag
I wonder if the games require WGF 2.0 to run optimally, or would 1.0 suffice?
Also, with WGF (DirectX) powering WPF, does that mean from now on we can expect *smooth* transitions between a full-screen game (Halo, Doom, Sims, etc) and the Aero UI? You know today it's kinda ugly how it lags and you see a *title bar* of the game minimizing and then back to the desktop?
With WPF allowing 3 high-definition widescreen Star Wars movies flipping around the desktop (with the proper video card), will it allow 3 Doom III sessions scaled-down to window sizes and flip them around in Windows Flip 3D?
Thanks.
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